Thursday, November 16, 2023

FIEA Common Art Project #15: VR Character Final Pass

This week I worked upon the blueprint animation blueprint of Plankton, added behaviour to sauce bottle, worked on audio trigger, worked on Fluid VFX which somehow didn't work in VR.










Thursday, November 9, 2023

FIEA Common Art Project #11: VR Final Pass

 This week I did a final pass on the lighting by simulating fake lighting using emissive materials. I created a blueprint to open and close the cabinet, did a final pass on the Animation blueprints to fix the hand breaking upon trigger, fixed the spatula grab pose using animation state machine and finally created a modular parent material for the scene and props. 












Thursday, November 2, 2023

FIEA Common Art Project #10: VR Clean Pass

This week I fixed the physics collisions between objects, fixed the teleportation mechanic, did a second pass on the lighting and implemented grabbing and snapping of props.








Thursday, October 26, 2023

FIEA Common Art Project #7: VR Proxy Pass

My primary focus was on enhancing the visual aesthetics of the scene through lighting and post-processing effects to give it a blue underwater ambience. I also integrated trigger volumes within the environment to initiate the "Breaking Animation" sequence which could be used around the prop later as well as worked on its animation blueprint. Lastly I assisted in navmesh for teleporation, the grey material and rigged the SpongeBob hands.









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