Repos:
1. MultiWindowSync-PyQT: https://github.com/aniketrajnish/MultiWindowSync-PyQt
2. Unity Collider Optimizer: https://github.com/aniketrajnish/Unity-Collider-Optimizer
Repos:
1. MultiWindowSync-PyQT: https://github.com/aniketrajnish/MultiWindowSync-PyQt
2. Unity Collider Optimizer: https://github.com/aniketrajnish/Unity-Collider-Optimizer
This week I worked upon the blueprint animation blueprint of Plankton, added behaviour to sauce bottle, worked on audio trigger, worked on Fluid VFX which somehow didn't work in VR.
This week I did a final pass on the lighting by simulating fake lighting using emissive materials. I created a blueprint to open and close the cabinet, did a final pass on the Animation blueprints to fix the hand breaking upon trigger, fixed the spatula grab pose using animation state machine and finally created a modular parent material for the scene and props.
This week I fixed the physics collisions between objects, fixed the teleportation mechanic, did a second pass on the lighting and implemented grabbing and snapping of props.
My primary focus was on enhancing the visual aesthetics of the scene through lighting and post-processing effects to give it a blue underwater ambience. I also integrated trigger volumes within the environment to initiate the "Breaking Animation" sequence which could be used around the prop later as well as worked on its animation blueprint. Lastly I assisted in navmesh for teleporation, the grey material and rigged the SpongeBob hands.
Collider Optimizer Repo - https://github.com/aniketrajnish/Unity-Collider-Optimizer
Spider Model Credits - Austin
Player Model Credits - Shaely